AI Insights · Timothy · January 2023
Top 5 Free to Play Games Performance in El Salvador in Q4 2022
In Q4 2022, the top free-to-play games in El Salvador showed varying trends in downloads, revenue, and active users. Here's an overview of how [Free Fire: 7th Anniversary](https://app.sensortower.com/overview/59d296dd60104c08ce201a27?country=US), [Call of Duty®: Mobile](https://app.sensortower.com/overview/5d0355893ea9832c13e157d2?country=US), [Roblox](https://app.sensortower.com/overview/55d3a1a802ac64350a000d6e?country=US), [Clash of Clans](https://app.sensortower.com/overview/55c5025102ac64f9c0001f96?country=US), and [Candy Crush Saga](https://app.sensortower.com/overview/55c5028802ac64f9c0001faf?country=US) performed.
In the fourth quarter of 2022, the top five free-to-play games in El Salvador demonstrated diverse patterns in weekly downloads, revenue, and active users. Here is an analysis of their performance based on data from Sensor Tower.
Free Fire: 7th Anniversary showed consistent weekly revenue, peaking at around $14.9K in late December. Weekly downloads saw a significant rise, reaching approximately 24.1K in the last week of December. The game also experienced a strong increase in weekly active users, culminating in about 698K by the end of the quarter.
Call of Duty®: Mobile experienced a gradual increase in weekly revenue, peaking at about $6.8K in the final week of December. Weekly downloads varied, with a high of around 2.7K in the last week of December. Active users also saw an upward trend, reaching approximately 37K by the end of the quarter.
Roblox maintained stable weekly revenue, ending the quarter at around $4.9K. The game saw a notable spike in weekly downloads, reaching approximately 16.2K in the last week of December. Active users increased steadily, peaking at around 265K by year-end.
Clash of Clans had fluctuating weekly revenue, peaking at around $3.4K in mid-October. Weekly downloads also varied, with a high of about 3.6K in early October. Active users remained relatively steady, ending the quarter at around 88.3K.
Lastly, Candy Crush Saga showed consistent weekly revenue, peaking at approximately $2.5K in the final week of December. Weekly downloads increased significantly towards the end of the quarter, reaching around 8.3K. Active users grew steadily, peaking at approximately 124K by the end of December.
For more insights and detailed data, visit Sensor Tower.